As time passes by, a lot of new inventions are made as well as the improvement of many things. One of these things is technology.
Technology has upgraded as years pass by leading to very high technology inventions. This includes online games that can be played through computers, cellphones, laptops, and many other gadgets with the inclusion of an internet connection. These kinds of games can be played solo or with a group of other players that are either one’s friends or other online players that one met through the game. The flow towards increased online games and other interactive digital media usage does not appear to be going away. The current generation has become exceedingly comfortable with technology and electronic entertainment as they adapt with recent trends which may lead to addiction. When one hears the word online gaming addiction, it immediately makes one think negatively about online games due to the word “addiction”. According to Davis (2008), these games can cause collateral damage to a kid’s transcript. Getting good grades depends on how much effort a student gives. If a student typically gets a C, with dedication and effort, the student will become an honor student since an additional hour of studying increases one’s average GPA to 6%. According to Anderson & Dill (2000), poor academic achievement is related to playing online games. The more time a student spends on gaming, the lesser amount of time for the student to pay attention to his and her academics due to more time being consumed in gaming and very little or no time for studying. Gaming also contributes to a lot of health problems just like obesity and video-induced seizures. According to Dr Philip A. Chan and Professor Terry Rabinowitz, writing in the Annals of General Psychiatry, adolescents who spend more than an hour of online gaming may have more intense symptoms of ADHD than the youth who do not. Having these symptoms will cause problems in school and will hinder learning.
According to Arshi (2017), playing video games causes social isolation since the person will mostly stay indoors rather than going outdoors. Teenagers who spend hours of gaming will have lesser friends than those who do not which means they will have less friends in school due to poor social skills and because of this, they cannot really ask for help from other students and even teachers if they do not understand something in one of their lessons since they do not know how to approach others due to poor social skills.
If online gaming has negative effects, it has positive effects too. According to Dockrill (2016), gaming every day is linked to improvements in academic performance. When one plays online games, one is solving puzzles and plotting strategies which implement some of the common knowledge and skills in maths, reading, and science that a student has been taught during the day. “Video games change your brain,” according to University of Wisconsin psychologist C. Shawn Green. It enhances the brain’s physical muscle therefore improving it since online games improves the brain specifically in high level thinking skills. According to Bavelier, a cognitive scientist, games simulating pressuring events such as those found in battle or action games could be a training tool for real world situations. Playing online games especially those who are in the genre of action, practices the brain for quick thinking and decisions, and multitasking. These games can be used to train soldiers and surgeons. According to Defense News, the army includes these games to train soldiers in order to improve their situational awareness in combat. Since they are always in a constant battlefield which requires quick high level thinking and decisions as well as multitasking.
According to James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. Just like in a laboratory, before conducting an experiment, one must make a hypothesis which is just like that of a gamer. A gamer must constantly explore the game so the gamer tries out new weapons and powers in order to defeat the enemy. It is a constant cycle of trial and error because if one of the weapons does not defeat the enemy then the player will try another weapon and use other powers which makes these games help one improve on inductive reasoning and hypothesis testing.
According to Molinari (2017), being emotionally healthy is important in doing better in school which includes allowing oneself to enjoy the things that one enjoys. So if one loves playing online games then that person must let himself or herself play since the happier a person is, the more likely a person will do better in school. One must never prevent oneself in doing activities that one loves as long as it is done in moderation.
According to a research conducted by Aliliran et al., playing online games is not a distraction in the lives of students and especially to their studies. It boost or develops teamwork and knowledge for certain things. Perhaps online games give a positive mindset to students since it is a leisurely activity after all. It motivates them to study more after having their fun.